Digital Games Production BSc (Hons)
Course overview
Qualification | Bachelor's Degree |
Study mode | Full-time |
Duration | 3 years |
Intakes | September |
Tuition (Local students) | B$ 46,284 |
Tuition (Foreign students) | B$ 70,969 |
Admissions
Intakes
Fees
Tuition
- B$ 46,284
- Local students
- B$ 70,969
- Foreign students
Estimated cost as reported by the Institution.
Application
- Data not available
- Local students
- Data not available
- Foreign students
Student Visa
- Data not available
- Foreign students
Every effort has been made to ensure that information contained in this website is correct. Changes to any aspects of the programmes may be made from time to time due to unforeseeable circumstances beyond our control and the Institution and EasyUni reserve the right to make amendments to any information contained in this website without prior notice. The Institution and EasyUni accept no liability for any loss or damage arising from any use or misuse of or reliance on any information contained in this website.
Entry Requirements
- A-levels: BCC.
- BTEC: DMM.
- International Baccalaureate: 27 points.
- Access to HE diploma: pass with 60 credits overall. Level 3 units in computing required. At least 45 credits at level 3, with 24 credits at merit or above.
- GCSE (minimum grade C): at least three subjects including English language and mathematics or a science.
English Language Requirement:
- IELTS 6.0 overall, with 6.0 in writing and a minimum of 5.5 in the other elements.
Curriculum
Year 1
- Programming
- Practical Introduction to Databases
- Multimedia Authoring
- Web Development
- Human-Computer Interface
- Professional Development
- 3D Animation
- Games Design Principles
Year 2
- Website Development and Technologies
- Interactive Multimedia Development
- Object-oriented Design, Implementation and Testing
- 2D Games Development
- The Mobile Context
- 3D Compositing
Year 3
- Individual project
- Object-oriented Modelling and Analysis Methods
- New Directions in Games
- Multiplayer Games Development
- Sound Design for Games