BSc (Hons) Creative Music Technology
Course overview
Qualification | Bachelor's Degree |
Study mode | Full-time |
Duration | 4 years |
Intakes | September |
Tuition (Local students) | Data not available |
Tuition (Foreign students) | Data not available |
Admissions
Intakes
Fees
Tuition
- Data not available
- Local students
- Data not available
- Foreign students
Estimated cost as reported by the Institution.
Application
- Data not available
- Local students
- Data not available
- Foreign students
Student Visa
- Data not available
- Foreign students
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Entry Requirements
- GCSE: For all applicants, Grade C or above, or Grade 4 under newly reformed GCSE grading, in English Language and Mathematics, or equivalent. Please note the University does not accept Level 2 Key Skills, Functional Skills or Certificates in Adult Numeracy and Literacy as suitable alternatives to GCSEs.
- A-level subjects: Music plus a Science (see list below) or Music Technology. Acceptable Science subjects: Biology, Chemistry, Computing / Computer Science, Design and Technology, Electronics, Engineering, ICT, Maths, Further Maths, Physics, Statistics. Points from General Studies and AS-Level subjects (not taken on to full A-Level) can be included towards overall tariff. You must have a minimum of two A-Levels.
- Specific subjects: You should be approaching Music Performance grade 8 standard. Applicants will be invited for an audition (by Skype for applicants living outside the UK).
- Relevant subjects: Any Science or Technology related subjects.
- EDEXCEL (BTEC) Diploma: Creative Media Production, Music or Music Technology preferred; or Aeronautical Engineering; Applied Science; Construction and the Built Environment; Electrical / Electronic Engineering; Engineering; Land-based Technology; Manufacturing Engineering; Mechanical Engineering; or Operations and Maintenance Engineering.
- Access: Achievement of the Access to HE Diploma; to include 30 level 3 credits at merit, of which 15 credits must be from Science or Technology subjects.
- Baccalaureate IB: A minimum grade of 5 in higher level Music preferred; or Biology, Chemistry, Computer Science, Design Technology, Physics, Environment, Systems and Societies, Information Technology in a Global Society, Mathematics.
Curriculum
Year 1
In your first year you will be introduced to the programming skills that you will continue to develop in subsequent years.This is especially important in terms of developing general problem solving and fundamental engineering skills. You will study composition and keep up your performance skills by playing in a variety of settings.
- Introductory Audio Programming
- Audio Engineering
- Audio Technology
- Composition and Performance
Year 2
Your second year will contain some technological aspects of music but with an emphasis on creativity and the creative application of technology. The course covers the physics of sound itself and how various musical instruments are engineered to produce their characteristic sound behaviour.
- Audio Process Design and Implementation
- Audio Recording
- Applied Audio Systems
- Advanced Composition
In your third year, you will also have the option of spending a year on a salaried placement. For students on placement, there is an opportunity to complete a professional practice module and be awarded 15 level 3 credits. The professional experience module is shown in the option list for the final year, but is actually completed during the year out.
Final Year
In your final year you will study acoustics and recording in depth, as well as the appreciation of audio for video and film. Module options allow you the freedom to develop your own particular specialisms. These options are likely to change, depending on staff interests, and in response to feedback from the music business. You will also undertake an individual final year project, a showcase for your composition and performance skills.
- Music Technology Project
- Advanced Performance Recital
- Sonic Art
Plus three of the following optional modules:
- Audio Post Production
- Game Audio Programming
- Live Sound
- Instrument Recording Investigation
- Audio for Game
- Software Development for Audio
- Professional Experience