BSc (Hons) Digital Media Technology
Course overview
Qualification | Bachelor's Degree |
Study mode | Full-time |
Duration | 3 years |
Intakes | October |
Tuition (Local students) | Data not available |
Tuition (Foreign students) | Data not available |
Admissions
Intakes
Fees
Tuition
- Data not available
- Local students
- Data not available
- Foreign students
Estimated cost as reported by the Institution.
Application
- Data not available
- Local students
- Data not available
- Foreign students
Student Visa
- Data not available
- Foreign students
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Entry Requirements
You will need:
- 240 UCAS Tariff points achieved from a minimum of two A-levels or equivalent, including one Scientific or IT subject at grade C or above
- GCSE Mathematics and English Language at grade C or above.
- IELTS 6.5 with minimum of 5.5 in each component
- Cambridge CAE [B]
- Cambridge CPE [C]
- GCSE English [C]
- IGCSE English (as a first or second language) [C]
- International Baccalaureate (English A or B syllabus or English Literature Standard or Higher level) [Grade 4]
- AS or A Level English Language or English Literature [A-E]
- O-level English [C]
- International Foundation Programmes studied in the UK. We can sometimes accept a certain grade in the English component of the course, usually around 65%.
- Pearsons Test of English (Academic) 62 with minimum 51 in each component, and 54 with minimum 51 in each component l for Art and Design practice-based courses.
- University of Reading (TEEP)
Curriculum
Year One
- Foundation in Computing and Technology
- Web-based Programming
- Internet Technology
- System Analysis and Design with Professional Development
Year Two
- Internet Applications Development
- Interface Technology and Design
- Rich Media Technology
- 3D Design for Games
- Understanding the IT Industry
- Practical Project Management
Year Three
Optional work placement
Final year
- Project
- Virtual Reality
- Advanced Imaging and Display Technology
- Serious Games
One from the following optional modules:
- Information Systems Management
- Techniques for Business
- Mobile Platform Development
- Business Analysis
- Communicating Science and Technology
- Professional Practice.