BSc (Hons) - Applied Computing
Course overview
Qualification | Bachelor's Degree |
Study mode | Full-time |
Duration | 3 years |
Intakes | January, May, September |
Tuition (Local students) | Data not available |
Tuition (Foreign students) | B$ 66,822 |
Admissions
Intakes
Fees
Tuition
- Data not available
- Local students
- B$ 66,822
- Foreign students
Estimated cost as reported by the Institution.
Application
- Data not available
- Local students
- Data not available
- Foreign students
Student Visa
- Data not available
- Foreign students
Every effort has been made to ensure that information contained in this website is correct. Changes to any aspects of the programmes may be made from time to time due to unforeseeable circumstances beyond our control and the Institution and EasyUni reserve the right to make amendments to any information contained in this website without prior notice. The Institution and EasyUni accept no liability for any loss or damage arising from any use or misuse of or reliance on any information contained in this website.
Entry Requirements
- With a level 3 qualification such as a National Award / Certificate / Diploma, Progression / Advanced Diploma, GCE A-level, Access to Higher Education Course, or a work-based course such as NVQ 3 or Advanced Apprenticeship. Where these qualifications are recognised on the UCAS tariff, candidates should normally have achieved a minimum tariff of 120 points(For the Progression / Advanced Diploma, 120 UCAS tariff points must be gained from the principal learning element of the qualification).
- Without formal qualifications, but who have a minimum of two years’ relevant work experience and are able to demonstrate that they have developed the necessary skills to succeed on the course
Curriculum
Year 1
Semester 1
- Introduction to HE Study Skills
- Computer Hardware
- Systems Analysis
- Cyber Security
- Application of HE Study in the Workplace
Semester 2
- Introduction to Programming (C++)
- Introduction to Database Development
- Networking
Year 2
Semester 1
- Visual Programming (Visual Basic)
- Project Management
Semester 2
- Introduction to Research Methods
- Development Project
Students choose 3 options (not all options may be available each year):
- Multimedia Technologies (Option)
- Help Desk (Option)
- Artificial Intelligence (Option)
- Games Programming (Option)
- Database Management and Development (Option)
- GIS (Option, MapInfo)
Year 3
- Work-based Research Project 18 credits
- Research Methods 6
- Developing Technologies 6 credits
- Multi-Tasking Systems 6 credits concurrency, parallelism and inter-process communication (Java)
- Creative Computing 6 credits creative applications using multimedia and game development methodologies
- An Introduction to Financial and Non-Financial Resources 3 credits
- Managing Marketing Activities 3 credits
- Managing Information and Quality 3 credits 5%
- Managing Performance 3 credits 5%